Minding Your Personal Enterprise is a reasonably lengthy facet quest accessible in Hogwarts Legacy.
Your goal is to buy a store however you’ll then must cope with a haunted dungeon throughout the store.
Right here’s a walkthrough and information of Minding Your Personal Enterprise in Hogwarts Legacy.
To start the search, go to the vacant store in Hogsmeade marked on the map beneath.
You’ll see Penny the house-elf there. Speak to her.
Converse with Cassandra Mason
Then, speak to Cassandra Mason. Her location can also be on the map.
She’ll ask you for 1,500 cash to purchase the store from her.
Converse to Penny
Return to Penny on the store.
Clear up and make repairs
Enter the store and use Reparo to make repairs inside.
Open the mysterious chest
Enter the room on the again and open the mysterious chest. It’s truly extra like a dungeon.
Discover what lies beneath
Go down the steps and stroll round.
You’ll discover an elf-sized hat on the finish of the room.
The room then will get darkish. Right here, you’ll must depend on Lumos loads.
Use it and also you’ll see mannequins hanging.
That is the place it will get loopy. You’ll be strolling round loads and the room adjustments loads. Simply must discover till one thing adjustments.
You’ll then attain an element the place a door is locked and one facet has a lantern on it.
Search for the lantern floating on the facet and use Wingardium Leviosa to put it on the stand. The door opens.
Proceed exploring forward.
You’ll then attain a lobby. You’ll be going round this lobby loads as every door results in a unique maze.
Discover the library
Head to the primary door that’s open which results in the library.
Contained in the library, you will note a door which wants two lanterns and none of them are right here. Discover across the space.
Get the primary lantern (library)
You’ll then by some means be trapped in a room with no doorways.
After the lights go off, you’ll see loads of mannequins.
Proceed to make your method round.
You’ll then attain a toybox. Work together with it to open it.
After that, you’ll be attacked by loads of mannequins. Take all of them out.
After the battle, observe the trail.
You’ll then attain a library-type of room with a lantern within the center. Use Wingardium Leviosa to pull it with you.
Deliver it again to the principle door and place the lantern on one of many stands.
Get the second lantern (library)
Discover across the library once more and search for a path the place the partitions with portraits will begin rotating.
You’ll attain an overturned room.
Search for the lantern above you and drag it down.
Deliver the lantern to the closest stand.
Place the lantern on the stand.
Now, return out by the window on the left facet.
You’ll attain one other room with a lantern.
Drag the lantern with you.
Within the subsequent space, you will note a lantern by the window. Use Leviosa once more to deliver it to you.
Place the lantern on the following stand.
You’ll then attain the library once more. Take the lantern.
Deliver it again to the principle door and also you now have each lanterns.
Comply with the trail that leads you to Fastidio.
He’ll summon some objects to throw and slam at you. Survive this half till he’s bored.
Return to the lobby
Head again to the lobby.
Discover the atrium
The opposite door will open. Enter the atrium.
Within the atrium, you’ll see that two lanterns are lacking once more.
Get the primary lantern (atrium)
Like earlier than, you want two lanterns. I went to the best facet of the atrium first and there’s a door that results in a brand new space.
Take the floating lantern.
Place it on the closest stand.
Proceed following the trail and also you’ll attain a chess sport.
To get by, use Revelio to see the pink glowing tiles.
I used the trail on the left to keep away from all of the pink glowing tiles.
You’ll now be on the different facet of the room. Deliver the lantern from earlier to you.
Place it on the following stand. You’ll be again on the atrium. Deliver the lantern to the stand on the fundamental door.
Get the second lantern (atrium)
Now, go to the opposite facet of the atrium. This one’s extra creepy.
Right here, the room adjustments loads and also you’ll meet the mannequins once more.
You’ll then attain an element with many doorways and three platforms to face on. Drag the floating lantern to the primary stand.
Stroll by the door to the following space and go to the second platform. From the second platform, pull the lantern from the other door to your stand (second one).
Return out by the door once more and head to the third platform.
There’s no lantern close by so that you’ll want to tug the lantern from the second to the third stand.
Then, pull the lantern from the primary to the second stand.
A brand new path is unlocked. Undergo and defeat the mannequins.
You’ll then come throughout a chest. Loot it and return the place you got here from. The room has modified once more.
You’ll see a lantern on the desk. Take it and convey it again to the door.
Play with the poltergeist
You’ll meet Fastidio once more.
This time, he’ll throw stuff as ordinary however summon mannequins to struggle you.
Return to the lobby while you’re carried out.
Enterprise past the lobby doorways
On the lobby, the center door opens. Enterprise past the lobby doorways.
You’ll attain an open space. Right here, Fastidio challenges you once more.
This time, he’ll summon Fastidio’s Monster which has much more well being. Each time he loses a 3rd of the well being bar, one thing adjustments.
For the final third of the bar, it’s a must to struggle the monster with an the other way up display screen.
Return to the store
After beating the monster and making an settlement with Fastidio, return to the store.
Converse to Penny.
Speak to Officer Singer
Subsequent, discover Officer Singer close by to report on Cassandra.
Confront Cassandra Mason
Cassandra then assaults Officer Singer in the course of the cutscene.
You’ll then must defeat her in a duel. Curses work in opposition to her.
Return to the store
Head again to the store and speak to Penny.
You’ll then be capable to select the signal identify on your store:
- Cladwell and Brewster; or
The signal identify will then be proven in entrance of your store. The hunt ends right here.
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